Game Engines
Why characters often use capsule colliders
A character is rarely a detailed mesh to the physics world. A capsule is a boring shape that walks through rooms without snagging.
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2 posts tagged "collision".
A character is rarely a detailed mesh to the physics world. A capsule is a boring shape that walks through rooms without snagging.
Game physics is a performance piece, not a laboratory. What gets simulated, what gets faked, and why characters slide.