Texture quality versus draw distance
Both settings spend performance on what you see. They spend it on different parts of the picture, and one is usually the better cut.
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7 posts tagged "performance".
Both settings spend performance on what you see. They spend it on different parts of the picture, and one is usually the better cut.
The average frame rate hides the spikes. A frame time graph shows them, if you know what the line is saying.
A recorder, a browser, or a store client can spend the frame time you wanted for the game. What to check.
The first session in a new area can hitch while the game builds shaders. Why it happens and what actually helps.
These modes draw a smaller frame and rebuild a larger one. What you gain, what you smudge, and when to stop.
A simple way to see whether the processor or the graphics card is the part holding your frame rate back.
A high average FPS can still feel choppy. Learn about frame times, 1% lows, shader compilation and other causes of stutter and how to track them.