Game Engines
Why characters often use capsule colliders
A character is rarely a detailed mesh to the physics world. A capsule is a boring shape that walks through rooms without snagging.
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4 posts tagged "physics".
A character is rarely a detailed mesh to the physics world. A capsule is a boring shape that walks through rooms without snagging.
Game physics is a performance piece, not a laboratory. What gets simulated, what gets faked, and why characters slide.
Every frame, an engine reads input, updates the world, simulates physics and draws the picture. Follow one frame from button press to screen.
A game engine is the toolkit behind many of your favorite games. Learn in plain language what an engine includes and why it shapes how games look and run.