Performance Tuning
Texture quality versus draw distance
Both settings spend performance on what you see. They spend it on different parts of the picture, and one is usually the better cut.
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2 posts tagged "textures".
Both settings spend performance on what you see. They spend it on different parts of the picture, and one is usually the better cut.
Video memory holds textures and frame buffers. Here is what fills it, and what to try when a game starts hitching.